You have to unlock Star Blade from Devil Within. Go to the first room in Stage 4-2, there is a breakable wall underneath the higher ledge. Transform to Devil Jin and press L1+Square to blast at the wall. There will be some tiles appear after the wall is destroyed. Jump over the tiles and move on to the next room. PlayStation 2 (PS2) cheats, cheat codes, guides, unlockables, easter eggs, glitches, hints, and more. CheatCodes.com has more content than anyone else to help you win all PlayStation 2 (PS2) games! With thousands of cheats, hints and guides for PS2 games, we cover a wide range of racing, first person shooter, sporting games, and everything else. 2 swimming Pools (Buy Mode) Get promoted to career level 9: Beach Simulater (Buy Mode) Raise 1st baby to kid: Bearskin Rug (Buy Mode) Get through this house in eight days or less: Maid’s House (2 Player Mode) Get promoted to career level 8: Sprinkler (Buy Mode) Raise your 2nd baby to kid: The Park (2 Player. At the main menu, select 'Options', then choose the 'Keyboard/Mouse' selection. Enable the 'Allow Developers Console' option. While playing the game, press to display the console window. Type 'SvCheats 1' and press Enter to enable cheat mode for everyone on your hosted server.Then, type one of the following codes at the console window and press Enter to activate the.
Get the latest Roblox cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play!
Use the above links or scroll down see all to the PC cheats we have available for Roblox.
How to do this:
1. Get to the winners part.
2. If there is a giver for a teleport button, get it.
3. Step on the spawn (if you die, just in case)
4. If there is VIP, look through the wall to see what's inside.
5. When you see the floor, click to teleport inside.
6. You're in!
First if you have the teleport tool select it. Go to a wall take your camera and move it so you can see the other side of wall. Use the tool click where you can se the wall and tele.
Zoom in all the way and you can't use the arrow keys use a and d to side walk great for tight spots.
First just zoom in all the way. Then if you press the back button you will go backwards and not turn. It is great for war games!
Go to the end of the baseplate and jump then wait like 2-3 seconds and click vip/admin in the gui when you teleported you might go through the floor you can't be to far down or do far up go under the invicible walls then go under a sword or health upgrade you want then take out a sword and you got the sword!
When you play any kind of game and you can't reset jump with the spacebar to get your balance back.
Its easy only one thing you can only do it in certain places. Step 1: Click space bar twice and that's all! There you go! It's all in the timing of how you press the space bar.
If you want your roblox experience to be better there are some steps that may take a long time, but they are worth it. Go to the roblox application button but don't double click! Instead click then right-click and then click 'OPEN FILE LOCATION.' When you are here then you are able to mod the game. Scroll up and open up content. In these folders you can pretty much change how certain things look in the game or is heard. What I did was make my roblox into a mario roblox game. Whenever you jump it doesn't make that annoying swoosh noise, it makes the mario jump sound effect. Whenever you die you don't here that UUHHH sound, you hear the mario death sound. Last but not least, there is the running sound effect. Instead of having those footsteps that you would normally hear from yourself and others, you can change that to a starman theme so whenever you walk you hear that song when you touched a star item in a mario game. Now that is only the sounds, i'm not finished. You can change how things look like if you don't like how the cursor looks then you can change that. If you don't like how the texture or grass or things look, you can change it all.
Oxygen xml editor 21 0 download. We have no cheats or codes for Roblox yet. If you have any unlockables please submit them.
We have no unlockables for Roblox yet. If you have any unlockables please submit them.
We have no easter eggs for Roblox yet. If you have any unlockables please submit them.
In any building or build to survive game copy some bricks to your legs (your legs should be blocky enless it will most likely not stay on your legs) then when you got them on your legs then just walk up then you can fly! Simple.
We have no achievements or trophies for Roblox yet. If you have any unlockables please submit them. Saving files on a mac.
“ | Cheatin' only gets ya so far. — The Sniper on cheats | ” |
Audio imperia dark dimensions vol 1 1 1 download free. There are a number of cheats players can use on servers set to sv_cheats 1. The open video. Cheats can be used for a variety of applications.
Unlike hacking or cheating, which is never allowed, cheats are available to all players to use as they wish on applicable servers (assuming they have permission from the server operator). Playing on a cheat-enabled server does not influence a player's gameplay statistics, and achievements cannot be earned during that time. Items will still randomly drop even if a server is set to sv_cheats 1.
sv_cheats 1 is not any form of external hacking or cheating. The usage of sv_cheats 1 will not result in a VAC Ban against the user.
The addcond command applies a player condition to the user. The addcond command must be followed by a number, such as addcond 5. The duration of the condition can be set by following the command with a second number, such as addcond 5 10, where 10 is the duration in seconds. The effects can usually be removed via removecond followed by the corresponding number, and bots can be given conditions by using bot_command with addcond.Different numbers have different effects as listed below:
ID | Description | Internal Name |
---|---|---|
0 | Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class's zoomed/revved pose (for classes without this animation, this uses the reference pose). | TF_COND_AIMING |
1 | Sniper Rifle zoom/scope. If applied whilst in third person, the player will appear invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game will crash. | TF_COND_ZOOMED |
2 | Disguise smoke. | TF_COND_DISGUISING |
3 | Disguise donning. | TF_COND_DISGUISED |
4 | Cloak effect. Applying this effect as Spy initiates cloaking but with no sound (with the selected PDA's deploy animation playing). When applied as a class other than Spy, the player will immediately uncloak with no noise. | TF_COND_STEALTHED |
5 | Medi Guninvulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing. | TF_COND_INVULNERABLE |
6 | Teleporter dust. | TF_COND_TELEPORTED |
7 | Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting. | TF_COND_TAUNTING |
8 | ÜberCharge expiration effect, if the player is ÜberCharged. | TF_COND_INVULNERABLE_WEARINGOFF |
9 | Intended to be flickering effect if Cloaked. Removed immediately if added. | TF_COND_STEALTHED_BLINK |
10 | Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn't be able to do when teleporting (e.g. picking up The Intelligence). | TF_COND_SELECTED_TO_TELEPORT |
11 | Crit boost (Kritzkrieg, Revenge crits). Drops under the same conditions as 5. | TF_COND_CRITBOOSTED |
12 | Intended to be a temporary damage buff. Does nothing. | TF_COND_TMPDAMAGEBONUS |
13 | Dead Ringer Cloak defense buff, works with any watch as Spy. Will automatically add condition 4. | TF_COND_FEIGN_DEATH |
14 | Bonk! Atomic Punch effect. | TF_COND_PHASE |
15 | Intended to be the Stunned effect, but simply adds the slowing effect icon in the HUD without any change to movement speed. Can be used with removecond to remove a stun. | TF_COND_STUNNED |
16 | Buff Banner effect. | TF_COND_OFFENSEBUFF |
17 | Chargin' Targe effect. Will cause any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman's charging yell (the Demoman's speed will increase to 750 HU/s, and for Demomen this condition will expire when the charge meter empties). | TF_COND_SHIELD_CHARGE |
18 | Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Can be used with removecond to remove such a glow. | TF_COND_DEMO_BUFF |
19 | Crit-a-Cola/Buffalo Steak Sandvich/Cleaner's Carbine effect. | TF_COND_ENERGY_BUFF |
20 | Medicating Melody effect (does not heal, only adds rings around the player's feet; the rings are removed after a taunt ends, though the condition persists). | TF_COND_RADIUSHEAL |
21 | Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect. | TF_COND_HEALTH_BUFF |
22 | Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove afterburn. | TF_COND_BURNING |
23 | Intended to indicate Overhealing. Does nothing. | TF_COND_HEALTH_OVERHEALED |
24 | Jarate effect. | TF_COND_URINE |
25 | Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding. | TF_COND_BLEEDING |
26 | Battalion's Backup effect. | TF_COND_DEFENSEBUFF |
27 | Mad Milk effect. | TF_COND_MAD_MILK |
28 | Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5. | TF_COND_MEGAHEAL |
29 | Concheror effect. | TF_COND_REGENONDAMAGEBUFF |
30 | Fan o' War effect (marked for death). | TF_COND_MARKEDFORDEATH |
31 | All attacks are mini-crits (no mini-crit glow occurs, but mini-crit hit sounds and effects occur). Player cannot be healed in any way. | TF_COND_NOHEALINGDAMAGEBUFF |
32 | Disciplinary Action effect. | TF_COND_SPEED_BOOST |
33 | Halloween pumpkin crit boost. | TF_COND_CRITBOOSTED_PUMPKIN |
34 | Canteen crit boost. Provides critical hits and doubles Sentry Gun firing rate. | TF_COND_CRITBOOSTED_USER_BUFF |
35 | Player's weapon gains crit glow and emits crit sound cues as if charging (but does not gain a crit boost). Automatically added by condition 17 when the player's charge meter drops below 75%. | TF_COND_CRITBOOSTED_DEMO_CHARGE |
36 | Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps are granted. | TF_COND_SODAPOPPER_HYPE |
37 | First blood crit boost. | TF_COND_CRITBOOSTED_FIRST_BLOOD |
38 | Winning team crit boost. | TF_COND_CRITBOOSTED_BONUS_TIME |
39 | Intelligence capture crit boost. | TF_COND_CRITBOOSTED_CTF_CAPTURE |
40 | Crit boost from crit-on-kill weapons (Killing Gloves of Boxing). | TF_COND_CRITBOOSTED_ON_KILL |
41 | Cannot switch away from melee weapon (as for Buffalo Steak Sandvich). | TF_COND_CANNOT_SWITCH_FROM_MELEE |
42 | Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD. | TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK |
43 | 'Reprogrammed'. This condition no longer functions. Previous behavior: swaps the player from BLU to RED for the duration of the condition. Removal of this condition causes the player to swap from RED to BLU. Adds sparks to player's head. Automatically adds condition 15 and slows the player for 5 seconds. | TF_COND_REPROGRAMMED |
44 | Mmmph crit boost. | TF_COND_CRITBOOSTED_RAGE_BUFF |
45 | Mmmph activation defense buff. | TF_COND_DEFENSEBUFF_HIGH |
46 | Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however. | TF_COND_SNIPERCHARGE_RAGE_BUFF |
47 | Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise. | TF_COND_DISGUISE_WEARINGOFF |
48 | Self marked for death (as with Rescue Ranger hauling). | TF_COND_MARKEDFORDEATH_SILENT |
49 | Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player's speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state will cause the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped. | TF_COND_DISGUISED_AS_DISPENSER |
50 | Adds a sparking effect to the player's head (associated with sapping a Robot in Mann vs. Machine). | TF_COND_SAPPED |
51 | 'Hidden' ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena). | TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED |
52 | CanteenÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection. | TF_COND_INVULNERABLE_USER_BUFF |
53 | Player is forced into thirdperson and hears the Bombinomicon's lines as if their head were turned into a bomb. If Merasmus is active on the map, a bomb appears on the player's head. This condition may cause users to crash if added on a map other than Ghost Fort. | TF_COND_HALLOWEEN_BOMB_HEAD |
54 | Player cannot move and hears the Ghost Fort dancing music. Any taunts performed will be the Thriller taunt. | TF_COND_HALLOWEEN_THRILLER |
55 | Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing that occurs. Conditions 20 and 21 are automatically removed when the player ends any taunt, but condition 55 remains active (though it does nothing after this point). | TF_COND_RADIUSHEAL_ON_DAMAGE |
56 | Miscellaneous crit boost. Likely used for the Wheel of Fate Critical Hits effect. | TF_COND_CRITBOOSTED_CARD_EFFECT |
57 | Miscellaneous ÜberCharge. Likely used for the Wheel of Fate ÜberCharge effect. | TF_COND_INVULNERABLE_CARD_EFFECT |
58 | Vaccinator Über bullet resistance. | TF_COND_MEDIGUN_UBER_BULLET_RESIST |
59 | Vaccinator Über blast resistance. | TF_COND_MEDIGUN_UBER_BLAST_RESIST |
60 | Vaccinator Über fire resistance. | TF_COND_MEDIGUN_UBER_FIRE_RESIST |
61 | Vaccinator passive bullet resistance. | TF_COND_MEDIGUN_SMALL_BULLET_RESIST |
62 | Vaccinator passive blast resistance. | TF_COND_MEDIGUN_SMALL_BLAST_RESIST |
63 | Vaccinator passive fire resistance. | TF_COND_MEDIGUN_SMALL_FIRE_RESIST |
64 | Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell. | TF_COND_STEALTHED_USER_BUFF |
65 | Unknown. | TF_COND_MEDIGUN_DEBUFF |
66 | Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking will make the player visible, but the player will rapidly fade out again, during which the player will be unable to attack. Player gains a shadowed-border 'Stealth' overlay. Used when the Invisibility Magic spell is fading. | TF_COND_STEALTHED_USER_BUFF_FADING |
67 | Bullet damage immunity. | TF_COND_BULLET_IMMUNE |
68 | Blast damage immunity. | TF_COND_BLAST_IMMUNE |
69 | Fire damage immunity. | TF_COND_FIRE_IMMUNE |
70 | Player will survive all damage until their health reaches 1, after which this condition will be automatically removed. Damage that would be fatal will not show as combat text above the player's head to the attacker. | TF_COND_PREVENT_DEATH |
71 | MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players). | TF_COND_MVM_BOT_STUN_RADIOWAVE |
72 | Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Minify Magic spell. | TF_COND_HALLOWEEN_SPEED_BOOST |
73 | Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell. | TF_COND_HALLOWEEN_QUICK_HEAL |
74 | Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view. | TF_COND_HALLOWEEN_GIANT |
75 | Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone. | TF_COND_HALLOWEEN_TINY |
76 | Player gains condition 77 upon death, used for when the player is in Hell. | TF_COND_HALLOWEEN_IN_HELL |
77 | Player becomes a Ghost; can be reverted with removecond. | TF_COND_HALLOWEEN_GHOST_MODE |
78 | Unknown. Intended to be mini-crit boost from mini-crit-on-kill weapons (like the Cleaner's Carbine before the December 17, 2015 Patch), but is unused. | TF_COND_MINICRITBOOSTED_ON_KILL |
79 | Player has a 75% chance to dodge every time damage is taken (dodged damage will cause the MISS! effect from condition 14 to appear). | TF_COND_OBSCURED_SMOKE |
80 | Player gains a parachute if airborne. Removed upon landing. | TF_COND_PARACHUTE_ACTIVE |
81 | Player gains fire rate bonus on the Air Strike. | TF_COND_BLASTJUMPING |
82 | Player gains Bumper Car movement, controls and bumper car model. Associated HUD will not be visible. | TF_COND_HALLOWEEN_KART |
83 | Player's Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player. | TF_COND_HALLOWEEN_KART_DASH |
84 | Player gains a larger head and lowered gravity. | TF_COND_BALLOON_HEAD |
85 | Player is forced to use melee weapons. Automatically adds conditions 32 and 75 when added. | TF_COND_MELEE_ONLY |
86 | Player can swim in air, and gains vision effects as if underwater or covered in Jarate. | TF_COND_SWIMMING_CURSE |
87 | Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however. | TF_COND_FREEZE_INPUT |
88 | Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This will crash the game unless you are on a map that supports bumper cars (currently only Carnival of Carnage). | TF_COND_HALLOWEEN_KART_CAGE |
89 | Player is considered as holding a Mannpower powerup. Using the dropitem command (Default key: L) will drop a powerup pickup (usually Strength) and remove this condition. | TF_COND_DONOTUSE_0 |
90 | Player gains double damage for all weapons and distance damage fall-off immunity. Used for the 'Strength' powerup in Mannpower mode. | TF_COND_RUNE_STRENGTH |
91 | Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the 'Haste' powerup in Mannpower mode. | TF_COND_RUNE_HASTE |
92 | Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the 'Regen' powerup in Mannpower mode. | TF_COND_RUNE_REGEN |
93 | Player gains a 50% resistance to all incoming damage, as well as an immunity to all critical hits. Used for the 'Resistance' powerup in Mannpower mode. | TF_COND_RUNE_RESIST |
94 | Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the 'Vampire' powerup in Mannpower mode. | TF_COND_RUNE_VAMPIRE |
95 | Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the 'Reflect' powerup in Mannpower mode. | TF_COND_RUNE_REFLECT |
96 | Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and will re-zoom quicker after firing. Used for the 'Precision' powerup in Mannpower mode. | TF_COND_RUNE_PRECISION |
97 | Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the 'Agility' powerup in Mannpower mode. | TF_COND_RUNE_AGILITY |
98 | Added when a player fires the Grappling Hook. Addition or removal via commands has no effect. | TF_COND_GRAPPLINGHOOK |
99 | Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect. | TF_COND_GRAPPLINGHOOK_SAFEFALL |
100 | Added when a player's Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly, then does nothing. | TF_COND_GRAPPLINGHOOK_LATCHED |
101 | Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD. | TF_COND_GRAPPLINGHOOK_BLEEDING |
102 | Added when a player activates their Dead Ringer, giving them immunity to afterburn. | TF_COND_AFTERBURN_IMMUNE |
103 | Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the 'Knockout' powerup in Mannpower mode. | TF_COND_RUNE_KNOCKOUT |
104 | Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups. | TF_COND_RUNE_IMBALANCE |
105 | Mannpower Crit powerup. | TF_COND_CRITBOOSTED_RUNE_TEMP |
106 | Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect. | TF_COND_PASSTIME_INTERCEPTION |
107 | Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay. | TF_COND_SWIMMING_NO_EFFECTS |
108 | 'Purgatory', used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays '<playername> has escaped the underworld!', additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used. | TF_COND_PURGATORY |
109 | Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the 'King' powerup in Mannpower mode. | TF_COND_RUNE_KING |
110 | The Plague powerup from Mannpower. | TF_COND_RUNE_PLAGUE |
111 | The Supernova powerup from Mannpower. | TF_COND_RUNE_SUPERNOVA |
112 | Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup. | TF_COND_PLAGUE |
113 | The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate. | TF_COND_KING_BUFFED |
114 | Enables glow outlines on friendly players and buildings. Used when player respawns. | TF_COND_TEAM_GLOWS |
115 | Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground. | TF_COND_KNOCKED_INTO_AIR |
116 | Applied when the player is on the competitive winner's podium. | TF_COND_COMPETITIVE_WINNER |
117 | Applied when the player is on the loser team in competitive match summary. Prevents taunting. | TF_COND_COMPETITIVE_LOSER |
118 | The healing debuff added by the Pyro's Flamethrower. | TF_COND_HEALING_DEBUFF |
119 | Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death. | TF_COND_PASSTIME_PENALTY_DEBUFF |
120 | Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic. | TF_COND_GRAPPLED_TO_PLAYER |
121 | Unknown. Checked when attempting to set the target for a grappling hook. | TF_COND_GRAPPLED_BY_PLAYER |
122 | Added when deploying the B.A.S.E. Jumper. | TF_COND_PARACHUTE_DEPLOYED |
123 | Gas coating effect from the Gas Passer. | TF_COND_GAS |
124 | Afterburn effect applied to Pyros when hit by the Dragon's Fury projectile. | TF_COND_BURNING_PYRO |
125 | Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground. | TF_COND_ROCKETPACK |
126 | When added while moving, decreases the player's friction, causing them to slide around. Removed when the player stops moving. | TF_COND_LOST_FOOTING |
127 | Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction. | TF_COND_AIR_CURRENT |
128 | Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed. | TF_COND_HALLOWEEN_HELL_HEAL |
129 | Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup. | TF_COND_POWERUPMODE_DOMINANT |
Most of the conditions added with addcond will remain for an indefinite duration if no duration is specified, ending when the user dies, changes classes, or manually removes the condition with the removecond command. Some conditions (e.g. 5, 11) can be removed by being healed by a Medic.
https://downxfil682.weebly.com/free-casino-games-for-ipad.html. Invalid condition numbers will use the closest valid condition.
Bots can both be spawned and given commands.
Prevents lethal damage to the user (can still take damage, but doesn't cause health to go below 1 in most cases). Toggle.
Video editor enhancer 1 0 35. Please note that in rare cases, you may die from sustained damage.
Debug commands are generally cheats. They are used to test game mechanics. Some noteworthy ones are
Deals damage to the command user. The hurtme command must be followed by a number, such as hurtme 50. Players can use negative values to bring their health well beyond normal limits (a maximum of 16383), which usually displays incorrectly on the HUD. Health that is raised above the normal limit will wear off as a normal overheal, but excessive use of hurtme in this way can cause the user's health to drain continually until dying.
The impulse command is used for both cheats and non-cheats (the most common non-cheat being paint spray, which is impulse 201). The impulse command must be followed by a number, such as impulse 101. Different numbers have different effects, as listed below.
ID | Description |
---|---|
101 | Refills all weapons and health (like Resupply). |
102 | Spawns human skull. |
106 | Identifies model being aimed at. |
107 | Identifies texture being aimed at. |
200 | Plays holster/draw animations. |
201 | Sprays your selected spray. |
202 | Plays a custom sound to players who have set cl_customsounds 1. The sound is configured using cl_soundfile filename.wav. |
203 | Removes object being aimed at like ent_remove and ent_fire _____ kill, but doesn't print 'Removed [entity name] (Name)' in the console. |
221-239 | If the player is a Spy, starts the disguise process. 221-229 are for a RED disguise, while 231-239 are for a BLU disguise (230 is non-functional). The final digit selects the disguise class, but this number does not correspond to the class numbers shown on the class selection screen. |
Lets the player fly around and go through walls as if they were a free-roam spectator. Players can still take damage, such as from environmental hazards. Toggle.
Changes your view to third-person, similarly to the third-person Spectator view. Can be undone with firstperson or taunting.
Gives a specified amount of credits in Mann vs. Machine. The maximum appears to be 30000 credits; excessive amounts may crash the server. For example, currency_give 10000 gives you 10,000 credits. It can also be used to take away credits with a negative number.
Attempting to create an entity that doesn't exist may result in spawning an error model instead or just nothing at all.
Certain entities may crash the game when spawned.
ent_remove can be used standalone to remove the entity that the crosshair is pointed at, such as an AI bot or spawned model. It can also be used as ent_remove_all to remove all instances of a specific type of entity from the match, such as ent_remove_all merasmus to remove all Merasmus entities.
Power play is a hidden command that grants Valve employees the ability to cheat on any server. (Even if sv_cheats is off). Two covertly named console commands condump_on and condump_off are used to toggle power play. If there is any string after the powerplay command is executed, (for example, condump_on 1) it will activate powerplay for the whole team the developer is on rather than only the developer issuing the command. When activated, power play grants all Medi Gun effects at once. This includes damage invulnerability from the Medi Gun; 100% critical hits from the Kritzkrieg; bullet, explosive, and fire resistance from the Vaccinator, and knockback immunity from the Quick-Fix. Under the effects of power play, the player will appear on fire and frequently utter an evil laugh, taunting helpless victims.
Changes to the game since power play was introduced has caused a few bugs. Players will lose their Medi Gun effects over time if they are not continually healed by a Medic. The Quick-FixÜberCharge is applied but has no healing effect, but does grant knockback immunity.
Currently, only nine Steam accounts have access to power play. They are listed below.
Name | Link to profile |
---|---|
Robin Walker | 76561197960435530 |
Erik Johnson | 76561197960265731 |
Eric Smith | 76561197960265749 |
Matt Boone | 76561197962783665 |
Dhabih Eng | 76561197991390878 |
StupidRatCreature | 76561197979187556 |
driller | 76561197960269040 |
Tony Paloma | 76561197968459473 |
Jill | 76561197989728462 |
See also:SourceMod plugin that allows server administrators to grant power play on any player.